About

I am working more than 10 years with creation.

I’m always studying to serve the Games and Cinema industry.

#1

I currently live in Brazil and work as a freelancer for companies, developing characters for cinema and games.

#2

I worked in large companies and agencies developing creative work. Even migrate Full time to projects involving 3D. I currently work at 3D generalist, developing character design projects, creative projects involving 3D, post-production and so on.

#3

Softwares:
– Maya
– Arnold
– Zbrush
– Marvelous Designer
– Mari
– Substance Painter
– Photoshop
– Marmoset Toolbag
– Unreal Engine

#4

Specialities:
– High poly and low poly for games.
– High poly for cinematic.
– Organic and hard-surface modeling.
– Realistic textures and hand painted.
– Anatomy for humans.
– Digital Sculpture for 3D Printing.
– Render and Shaders for characters.